December 3, 2025 - 18:52

OnceLost Games has announced a significant shift in the development of their highly anticipated successor to Daggerfall, moving away from Unreal Engine 5 to a custom-built engine. This decision marks a pivotal moment in the project, as the team aims to leverage unique capabilities that their bespoke technology offers.
The newly developed engine is designed to enhance the game’s expansive world, allowing for a more immersive experience. OnceLost Games revealed that the engine is already capable of supporting vast landscapes, intricate NPC interactions, and dynamic weather systems, all of which are essential for creating a rich, living environment. This move underscores the studio's commitment to innovation and their desire to push the boundaries of what is possible in game design.
As development continues, fans are eager to see how this transition will impact gameplay and overall performance. The team is dedicated to delivering a product that not only honors the legacy of its predecessor but also sets a new standard in the genre.
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Musical tribute to ‘Final Fantasy’ video games voyages into Orlando this weekOrlando is about to get a heavy dose of nostalgia and orchestral grandeur as a major touring tribute to the iconic Final Fantasy video game series lands in the city. The production, known as...
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Granblue Fantasy: Relink - Endless Ragnarok ReviewGranblue Fantasy: Relink - Endless Ragnarok is not a sequel, but it is a much bigger and beefier version of the 2024 action RPG. This expansion, or upgraded edition, strips away most of the story...
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YouTuber Nostalgia Nerd urges gamers to preserve physical mediaPeter Leigh, known online as Nostalgia Nerd, has issued a strong warning to the gaming community about the looming shift to all-digital game distribution. Speaking about Sony`s recent announcement...
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