headlinessectionscontactslibraryabout
talksq&apostsdashboard

VR sculpting changed how I learn 3D, and made it fun

May 4, 2026 - 23:05

VR sculpting changed how I learn 3D, and made it fun

For years, learning 3D modelling felt like a chore to illustrator Maciek Łazowski. The steep learning curve, complex menus, and abstract controls made the process feel more like engineering than art. That changed when he picked up a virtual reality headset and started sculpting in VR.

Łazowski says the shift was immediate and profound. In traditional 3D software, you manipulate objects with a mouse and keyboard, translating a two-dimensional input into a three-dimensional space. It requires constant mental gymnastics. VR sculpting, on the other hand, lets you reach out and shape digital clay with your own hands. You push, pull, and smooth the model as if it were sitting on a real workbench.

The result is a more intuitive learning process. Instead of memorizing shortcuts and tool names, Łazowski focused on the physical act of creating. Mistakes felt less punishing because the feedback was instant and natural. If a shape looked wrong, he could simply pinch it into a better form.

He also found that VR sculpting removed the intimidation factor. Traditional 3D software often presents a blank screen with hundreds of buttons. VR presents a space you can walk around, peer into, and touch. That spatial awareness helped him understand volume, proportion, and lighting in a way that flat tutorials never could.

Now, Łazowski uses VR sculpting as a regular part of his workflow. He still exports models to other software for final rendering, but the initial creative phase happens in virtual space. He believes this approach could help other artists who have been put off by 3D modelling. By making the process physical and playful, VR turns a technical skill into a genuinely fun experience.


MORE NEWS

The 10 Greatest Video Game Masterpieces of the 1990s, Ranked

May 4, 2026 - 13:20

The 10 Greatest Video Game Masterpieces of the 1990s, Ranked

The 1990s were a golden age for video games, a decade that saw the jump from 16-bit sprites to full 3D worlds. It was a time when developers took risks, and many of those risks paid off with titles...

‘We’ve got another IP’: Capcom hints Pragmata could see more games

May 2, 2026 - 19:08

‘We’ve got another IP’: Capcom hints Pragmata could see more games

Capcom has offered a rare and hopeful update on Pragmata, the mysterious sci-fi shooter that has been largely out of sight since its initial reveal. In a recent interview, a company representative...

GameMaker leans into AI coding  and Sony clarifies DRM confusion

May 2, 2026 - 03:39

GameMaker leans into AI coding and Sony clarifies DRM confusion

The video game development landscape is shifting as GameMaker announces a new push into AI-assisted coding, while Sony works to address confusion surrounding its recent DRM policies. GameMaker, the...

Star Wars: Galactic Racer From Ex-Burnout Devs Comes Out October 6

April 30, 2026 - 18:08

Star Wars: Galactic Racer From Ex-Burnout Devs Comes Out October 6

A new Star Wars racing game from former Criterion Games developers is set to launch on October 6. The game, simply titled `Star Wars: Galactic Racer,` aims to bring high-speed podracing and...

read all news
headlinessectionscontactslibraryabout

Copyright © 2026 Fablesy.com

Founded by: Aurora Sharpe

talksrecommendationsq&apostsdashboard
cookie settingsdata policyterms of use