February 26, 2025 - 23:10

After years of experience in the AAA gaming industry, director Sam Barlow began envisioning a unique approach to narrative-driven games. His journey took a pivotal turn when he conceptualized a game that would allow players to explore the story without explicit guidance on objectives or character motivations. This shift in perspective was influenced by an abandoned sequel to the Legacy of Kain series, which sparked Barlow's desire to create a more immersive and open-ended experience.
Barlow's vision culminated in the critically acclaimed game Her Story, where players piece together a narrative through video clips. This innovative format challenges traditional gameplay mechanics, encouraging players to engage with the story at their own pace. By removing the constraints of conventional game design, Barlow has opened up new avenues for storytelling in the gaming industry, showcasing the potential for deeper emotional connections and player agency. His work continues to inspire a new generation of developers to rethink how stories are told in interactive media.
July 16, 2026 - 10:15
GUNNAR Releases 'Tomb Raider' 30th Anniversary Gaming GlassesGUNNAR Optiks has unveiled a special edition line of gaming eyewear to celebrate three decades of the Tomb Raider franchise. The Croft collection, named after iconic protagonist Lara Croft,...
July 15, 2026 - 22:20
Empowering The Culture: Tristan Wheeler’s vision for gaming beyond the screenFor many people, video games are a way to unwind after a long day. But Tristan Wheeler sees something bigger. He believes the culture surrounding gaming has the power to shape real-world skills and...
July 15, 2026 - 12:34
Could EA’s new advertising platform open the floodgates for in-game ads?Electronic Arts is making a major push into the world of in-game advertising, and the move could reshape how players experience their favorite titles. The company recently unveiled a new platform...
July 14, 2026 - 15:14
The Strange Story of Scooters That Used Game Boys as Diagnostic ToolsYou know what`s a fun thing to think about? For a good number of years, encompassing pretty much all of the 1990s and even into the early 2000s, the cheapest, most capable hand-held computer you...