May 6, 2026 - 22:30

"I don't think being consumer-in-chief really helps a CEO be effective in this business," Zelnick said in a recent interview. His approach is not about testing the product himself, but about trusting his teams and understanding the business from a strategic level. Zelnick, who has led Take-Two for over a decade, argues that a CEO's job is to allocate resources, set priorities, and build the right culture, not to serve as a quality control tester.
That hands-off philosophy is about to be tested on a massive scale. Take-Two has invested roughly $1.5 billion in the development and marketing of Grand Theft Auto VI. The game, set to launch in 2025, is expected to shatter sales records, following the staggering success of Grand Theft Auto V, which has sold over 200 million copies. Zelnick's gamble is that his non-gamer perspective gives him an edge, allowing him to focus on the financial and operational risks without getting distracted by the creative details. Whether that bet pays off will be decided by millions of players who do love video games.
May 6, 2026 - 00:38
Video Game Adaptations Level Up With ‘Call of Duty’ vs. ‘Battlefield’ RivalryFor two decades, `Call of Duty` and `Battlefield` have been locked in a fierce battle for the attention of gamers. Now, that rivalry is leveling up and moving to the big screen. Both franchises are...
May 5, 2026 - 07:17
Xbox adds 24 new game profiles for Xbox Ally handheldsMicrosoft has rolled out support for two dozen additional games on the ASUS ROG Ally and Ally X handheld devices. The update brings the total number of titles with official default performance...
May 4, 2026 - 23:05
VR sculpting changed how I learn 3D, and made it funFor years, learning 3D modelling felt like a chore to illustrator Maciek Łazowski. The steep learning curve, complex menus, and abstract controls made the process feel more like engineering than...
May 4, 2026 - 13:20
The 10 Greatest Video Game Masterpieces of the 1990s, RankedThe 1990s were a golden age for video games, a decade that saw the jump from 16-bit sprites to full 3D worlds. It was a time when developers took risks, and many of those risks paid off with titles...