14 July 2025
So, you're hopping across platforms, dodging pixelated spikes, jumping over lava pits, narrowly escaping doom for that sweet loot—and then it hits you: “Hey, didn’t I just jump over this exact same pit five levels ago?” Welcome to the world of platformers, where level design can make or break your experience. But there’s a wildcard that’s been shaking things up lately: procedural generation.
Let’s peel back the curtain and take a wacky, deep-dive into how procedural generation fits into the fast-paced world of platformer games. Does it add magic or mayhem? Let’s find out!
More technically, procedural generation involves using algorithms to create game content automatically—levels, maps, enemies, loot, you name it. Unlike handcrafted levels built pixel by pixel by human designers (bless their souls), procedural content is generated on the fly or in advance with a dash of randomness and rules.
This isn’t new. Roguelikes have been doing it since the age of floppy disks. But in platformers? That’s where it gets spicy.
And shake things up it does. Games like Spelunky, Dead Cells, and Rogue Legacy have taken the plunge—each implementing procedural generation in its own quirky way.
But here’s the million-coin question: Does it actually work? Or are we just slapping a buzzy feature onto a genre that doesn’t need it?
This randomness keeps players coming back for "just one more run." It's like shuffle mode for your favorite playlist—you never know what's next, and that’s part of the thrill.
It keeps things fresh, like a chef who changes the menu every night. You might not love every dish, but you’re definitely intrigued.
It’s like having a digital level designer who never sleeps, never eats, and definitely doesn’t ask for paid vacation.
Procedural generation without strong guiding rules can lead to levels that lack flow, pacing, or personality. It’s like a robot wrote a poem—it might rhyme, but it doesn’t make you feel anything.
This kind of inconsistency often frustrates players, especially if you’re looking for a fair challenge or gradual progression.
In a genre where timing and positioning are everything, getting lost or confused breaks immersion faster than a game crash.
In these cases, levels feel like copy-paste jobs, and the gameplay suffers for it. If every room looks like a cousin of the last, or if traps are placed randomly with no logic—players feel cheated, not challenged.
It’s like trying to bake a cake with random ingredients. Sure, you might get lucky. But most times, it’s just a soggy mess.
Procedural generation in platformers is like adding hot sauce to your favorite dish. A few drops? Ooh, spicy and exciting. Dump the whole bottle? Now it’s a regret sandwich.
The magic happens when devs use procedural generation as a tool—not the entire toolbox. Mix some handcrafted elements in, add rules to guide randomness, and keep that player experience front and center.
- Start Small: Use procedural generation for elements like enemy placement or environmental hazards before diving into full-level design.
- Fix the Flow: Make sure there's a logical rhythm to levels. Introduce easy challenges before throwing in boss-level chaos.
- Inject Personality: Add lore, unique visuals, and special events to break the monotony.
- Use “Chunk” Design: Create handcrafted sections that the algorithm pieces together. It's like modular furniture—it looks custom-made but fits together easily.
- Playtest Like Crazy: What sounds cool in theory might be a disaster in gameplay. You gotta test and tweak like you're on a cooking show.
The key is balance. Use procedural generation to spice up handcrafted goodness—not to replace it entirely. Do that, and you've got a recipe for a platformer that keeps players coming back for more, run after run after run.
So next time you feel like the terrain under your pixelated feet is oddly different yet vaguely familiar, tip your cap to procedural generation—it’s doing its quirky little thing.
all images in this post were generated using AI tools
Category:
Platformer GamesAuthor:
Aurora Sharpe