12 September 2025
Let’s face it—video game voices aren’t just voices anymore. They’re the soul of the characters, the spice in the story, and sometimes even the reason you spend hours replaying your favorite quests. Ever found yourself quoting a game character as if they were your best buddy? Yeah, I’m looking at you shouting, “Fus Ro Dah!” in the shower. That’s what happens when game developers nail authenticity. But how do they do it? It's not like they just walk into a recording booth, grab a random dude off the street, and say, "Okay, now give me 'battle cry of a 10th-century Viking!'"
Turns out, creating authentic game voices goes way beyond shouting into a microphone. It’s a wild process of borrowing inspiration from the real world, crawling through people’s quirks, and finding that perfect voice to make fictional characters come alive. So, grab some popcorn (or chips, no judgment), and let’s dive into the nitty-gritty world of how video games capture real-world vibes for their voiceovers.
Authenticity adds depth. It makes you believe in the character’s struggles, celebrate their victories, and even shed tears when they die (RIP, Ghost from Modern Warfare). A good voice can turn a simple NPC into a fan-favorite. So, how do developers pull off this magic? They dig deep into the real world—because as it turns out, real-life inspiration is the secret sauce.
Take accents, for example. When video games like The Witcher pull off regional dialects, it’s not because they Googled, “How do Polish people sound?” They hire actors who embody those accents—or they immerse themselves in the culture to understand the little nuances. You know how sometimes you hear a fake accent and instantly cringe? Yeah, they’re working hard to avoid that moment.
And it’s not just the accent; it’s the rhythm of speech. People don’t talk in perfect sentences all the time. We pause, stutter, and throw in “uh” and “like” more often than we’d like to admit. Capturing that human imperfection? That’s when a character really starts to feel real.
One of the all-time greats who nailed historical voice vibes? Assassin’s Creed. The series has transported us everywhere from Renaissance Italy to ancient Egypt, and the voices always feel on-point. Why? Because they pull from the languages, cadences, and expressions of the time. They’re not just slapping Hollywood accents on ancient figures like Cleopatra and calling it a day. They go all-in—and that dedication shows.
Voice actors prepare by diving deep into their roles. Think of it this way—they’re not just reading a script; they’re becoming the character. They ask questions like: “What’s this character’s backstory? How would they react under stress? Do they slurp soup obnoxiously, or do they sip it quietly?” (Okay, maybe not the soup part, but you get the idea.)
Many voice actors also bring personal experiences to the table. For example, an actor might draw from their own anger or heartbreak to nail an emotional scene. This is why authentic performances hit so hard—they’re grounded in real emotions.
Why does this matter? Because body movements actually influence how we sound. Think about it—when you’re slouching on the couch, your voice is different compared to when you’re standing tall and animatedly telling a story. Mocap lets actors physically perform scenes, which means their voices match the energy of the moment. So, that epic swordfight doesn’t just look cool; it sounds like it’s ripping straight out of real life.
Sometimes, this involves method acting. Fun fact: during the recording of Hellblade: Senua’s Sacrifice, actress Melina Juergens was tasked with portraying a character grappling with psychosis. To bring authenticity to Senua, Juergens went through extensive research and even worked alongside mental health professionals. The result? A gut-punch of a performance that leaves anyone with a soul weeping into their controller.
Take Smaug in The Hobbit movies (yeah, not a game, but stay with me). They combined Benedict Cumberbatch’s deep, menacing voice with rumbling growls to create something that felt both intelligent and beastly. Games like Mass Effect and The Legend of Zelda do similar things. They layer human voices with animal noises, machinery, or even oddball items like squeaky chairs to add depth to alien language or creature roars. It’s like the audio version of Frankenstein’s monster—but way cooler.
This is why we love characters like Arthur Morgan from Red Dead Redemption 2 or Geralt from The Witcher 3. They’re not just voiceovers; they’re fully fleshed-out human beings (or Witchers, you get the point). And that’s what separates a decent game from a game that stays with us forever.
Until then, the world of gaming will keep pulling from reality, adding soul to every character we meet along the way. Because at the end of the day, nothing’s more compelling than a story told by a voice that feels real.
all images in this post were generated using AI tools
Category:
Voice Acting In GamesAuthor:
Aurora Sharpe